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แข่ง รถ เกม to navigation Jump to search “Racing game” redirects here. For the type of board game, see race game.

In 1973, Atari released Space Race, an arcade video game where players control spaceships that race against opposing ships, while avoiding comets and meteors. The following year, Atari released the first car driving video game in the arcades, Gran Trak 10, which presents an overhead single-screen view of the track in low resolution white-on-black graphics. In 1977, Atari released Super Bug, a racing game historically significant as “the first game to feature a scrolling playfield” in multiple directions. 1979 also saw the release of Vectorbeam’s Speed Freak, a 3D vector racing game, which Killer List of Videogames calls “very impressive and ahead of their time”. One of the most influential racing games was released in 1982: Pole Position, developed by Namco and published by Atari in North America. In 1983, Kaneko produced Roller Aces, a roller skating racer.

Racing games in general tend to drift toward the arcade side of reality, mainly due to hardware limitations, especially in the 1980s and 1990s. It is, however, untrue to say that there were no games considered simulations in their time. In 1985, Sega released Hang-On, a Grand Prix style motorbike racer. In 1986, Durell released Turbo Esprit, which had an official Lotus license, and featured working car indicator lights. Also in 1986, Sega produced Out Run, one of the most graphically impressive games of its time. It used two Motorola 68000 CPUs for its 2D sprite-based driving engine, and it became an instant classic that spawned many sequels.

In 1987, Square released Rad Racer, one of the first stereoscopic 3D games. In 1989, Atari released Hard Drivin’, another arcade driving game that used 3D polygonal graphics. It also featured force feedback, where the wheel fights the player during aggressive turns, and a crash replay camera view. On the other end of the spectrum, Sega produced Virtua Racing in 1992. In the same year, Nintendo was released Super Mario Kart, but it was known that it was pseudo-3D racing.

Here it has item to affect players from racing and the referee, Lakitu will help you out to know the rules and rescue racers from falling down. In 1995, Sega Rally Championship introduced rally racing and featured cooperative gameplay alongside the usual competitive multiplayer. In 1996, Nintendo created a 3D game called, Mario Kart 64, a sequel to Super Mario Kart and has an action so that Lakitu need to either reverse, or rev your engines to Turbo Start. Atari didn’t join the 3D craze until 1997, when it introduced San Francisco Rush. By 1997, the typical PC was capable of matching an arcade machine in terms of graphical quality, mainly due to the introduction of first generation 3D accelerators such as 3DFX Voodoo. The faster CPUs were capable of simulating increasingly realistic physics, car control, and graphics. Motorhead, a PC game, was later adapted back to arcade.